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X-SG$^2$S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks

Cheng, Zihang, Zhuang, Huiping, Li, Chun, Meng, Xin, Li, Ming, Yu, Fei Richard

arXiv.org Artificial Intelligence

3D Gaussian Splatting (3DGS) has been widely used in 3D reconstruction and 3D generation. Training to get a 3DGS scene often takes a lot of time and resources and even valuable inspiration. The increasing amount of 3DGS digital asset have brought great challenges to the copyright protection. However, it still lacks profound exploration targeted at 3DGS. In this paper, we propose a new framework X-SG$^2$S which can simultaneously watermark 1 to 3D messages while keeping the original 3DGS scene almost unchanged. Generally, we have a X-SG$^2$S injector for adding multi-modal messages simultaneously and an extractor for extract them. Specifically, we first split the watermarks into message patches in a fixed manner and sort the 3DGS points. A self-adaption gate is used to pick out suitable location for watermarking. Then use a XD(multi-dimension)-injection heads to add multi-modal messages into sorted 3DGS points. A learnable gate can recognize the location with extra messages and XD-extraction heads can restore hidden messages from the location recommended by the learnable gate. Extensive experiments demonstrated that the proposed X-SG$^2$S can effectively conceal multi modal messages without changing pretrained 3DGS pipeline or the original form of 3DGS parameters. Meanwhile, with simple and efficient model structure and high practicality, X-SG$^2$S still shows good performance in hiding and extracting multi-modal inner structured or unstructured messages. X-SG$^2$S is the first to unify 1 to 3D watermarking model for 3DGS and the first framework to add multi-modal watermarks simultaneous in one 3DGS which pave the wave for later researches.


NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows

Tang, Zhenggang, Ren, Zhongzheng, Zhao, Xiaoming, Wen, Bowen, Tremblay, Jonathan, Birchfield, Stan, Schwing, Alexander

arXiv.org Artificial Intelligence

We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flow, specifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points, we introduce a novel correspondence algorithm that first matches RGB-based pairs, then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset ( https://github.com/nerfdeformer/nerfdeformer ) contains 113 synthetic scenes leveraging 47 3D assets. We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods, and we also explore different methods for filtering correspondences.


Perceptually Optimized Image Rendering

Laparra, Valero, Berardino, Alex, Ballé, Johannes, Simoncelli, Eero P.

arXiv.org Artificial Intelligence

We develop a framework for rendering photographic images, taking into account display limitations, so as to optimize perceptual similarity between the rendered image and the original scene. We formulate this as a constrained optimization problem, in which we minimize a measure of perceptual dissimilarity, the Normalized Laplacian Pyramid Distance (NLPD), which mimics the early stage transformations of the human visual system. When rendering images acquired with higher dynamic range than that of the display, we find that the optimized solution boosts the contrast of low-contrast features without introducing significant artifacts, yielding results of comparable visual quality to current state-of-the art methods with no manual intervention or parameter settings. We also examine a variety of other display constraints, including limitations on minimum luminance (black point), mean luminance (as a proxy for energy consumption), and quantized luminance levels (halftoning). Finally, we show that the method may be used to enhance details and contrast of images degraded by optical scattering (e.g., fog).